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This trait adds the Skill Type/Command to the players useable list of commands.This trait affects how many times the user attacks with his Attack Command.This trait affects the attack speed modifier of all attacks and skills.Unlike previous RPG Makers, Ace allows a dynamic control regarding how likely the state is applied with values random from 0% to 1000%.This trait applies the given state to the target.
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This trait applies the Element Type to the users Physical Attacks.Experience Rate: Affects the rate at which the possessor receives Experience Points.Floor Damage Rate: Affects the rate at which the possessor takes Floor Damage.Magical Damage Rate: Affects the rate at which the possessor takes Magical Damage.Physical Damage Rate: Affects the rate at which the possessor takes Physical Damage.TP Charge Rate: Affects the rate at which TP is gained.MP Cost Rate: Affects the MP cost of skills.Medical Knowledge: Affects the power of items used by the possessor.Recovery Rate: Affects the healing rate of the target in question.(This is likely controlled through the "Guard" state found in the editor.) Defense Rate: Affects the rate of damage reduction when using the Defend skill.Target Rate: Affects the likelihood of the target being attacked.Special Ability Values affects attributes that were originally static in previous RPG Makers with little control over them.TP Regen: Affects the rate at which the target regenerates TP.MP Regen: Affects the rate at which the target regenerates MP.HP Regen: Affects the rate at which the target regenerates HP.Counter: Affects the chance to reflect Physical Attacks.Magic Reflection: Affects the chance to reflect Magical Attacks.Magic Evasion: Affects the chance to avoid a Magical Attack.Critical Evasion: Affects the chance to avoid a critical hit.Critical Rate: Affects the chance to score a critical hit.Evasion Rate: Affects the likelihood of avoiding Physical Attacks.Hit Rate: Affects the likelihood of physical Attacks connecting with the target.(Clarification Requested).These values range from -100 to 100% and work on an additive or subtractive scale. The Secondary Ability Modifier trait is a trait that affects a number of stats explained below.The Values range from 0% to 1000% and affect Max HP, Max MP, ATK, DEF, MAT, MDF, AGI, and LUK.The Normal Ability Modifier trait is a multiplier that alters the final value of that particular parameter.(Unsure at this moment, clarification would be appreciated) As the name suggest State Immunity applies immunity to the selected State and likely overrides any weaknesses or resistance settings applied by State Rates.State Rates function exactly like Element Rates with the only difference of it being that it applies to states and not elements.Functions much like Element Rates but only affects the built in Debuff Effects.Values can range from 0% to 1000% with values under 100% increasing resistance and vice versa for the latter.Not adding the trait to the target defaults into a normal (100%) resistance to the element. Element Rates replaces the long standing Letter Grades of previous RPG Makers, giving a more dynamic control over resistances and weaknesses to particular elements.The following traits applies to the Actors, Class, Weapons, Armors, Enemies, and States Tabs : Resistance Settings
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